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Donkey kong country returns wii vs 3ds11/10/2022 ![]() ![]() One of the main drawbacks that came under fire in the original Wii release was the use of compulsory motion controls for attacks and ground pound that broke up the platforming flow, feeling tacked on and straying perhaps too far from tradition. These do certainly come in handy towards the later worlds, Volcano in particular, and offer the ability to carry an extra DK Barrel, seek out hidden puzzle pieces with ease or offer more lives. Items are picked whilst in the over-world, assigned or available to use when the time comes. This grants both Donkey and Diddy Kong with extra health plus the ability to use a series of items to lighten the load in a similar way to New Super Mario Bros. To help struggling performers and newcomers, Donkey Kong Country Returns 3D includes two distinct modes of play - the original, untouched game and a "new mode" option. This is certainly not out of the ordinary for a 2D platformer but the designs border on near impossible at times. Enemies and traps may seem fairly harmless and a piece of banana cake at first glance, but with limited health it can pose a true problem, causing a long stretch of level to be replayed. The classic series was well known for its increasingly challenging design and Returns follows that trend to a tee and the original Wii version was known for its punishing yet continually challenging level designs. In one, players will face a handful of disgruntled crabs, another is a mine-cart chase against thieving mole people. Little critters that plod along will still need to be rolled into or pounced on, and a mistimed jump can cause poor Donkey Kong to bow his head and take things from the start.Įach of the different worlds also invites a new challenge, whether it's carefully balancing on rotating cogs, or having to guide a ridiculously tricky mine cart through a sprawling path of tedious Tiki.īoss characters and sequences are particular highlights of Donkey Kong Returns, each offering something different in contrast to the stagnant selection in New Super Mario Bros. Whilst it's all familiar ground for series enthusiasts, there's still a sense of modern design influences that give Returns a contemporary lick of paint without straying too far from franchise essentials. Swing between vines, collect the hidden K O N G letters and simply try to overcome a relentless set of obstacles is the task at hand. These stages fall very much into the classic mould that RARE created, boasting tricky platforming sections, precision timing and menacing boss battles. Much like past Donkey Kong Country titles, players take on a variety of different levels that span eight different themes, with a bonus ninth world, including the classic jungle, beach, ancient ruins and a vicious volcano. Together with best buddy Diddy Kong and his nifty jet-pack, Donkey Kong sets out to retrieve his sweet stash and save his home from this rhythmic new foe. After a deadly volcanic explosion, the Tiki Tak tribe appear on the now peaceful Donkey Kong island, wreaking havoc on the island's animals with hypnosis and grabbing hold of the ape's banana collection. Released on the Wii, Donkey Kong Country was met with solid reviews across the board - including a 9/10 on Cubed3 - so it was no surprise that Nintendo decided to bring the project over to the Nintendo 3DS.įor those unfamiliar with the story in Returns, the game does away with the classic Kremling foes from the original titles and replaces them with new tribal creatures known as the Tiki. ![]() Expectations and hunger for a new entry were growing and in 2010 Nintendo teamed up with Retro studios to give Donkey Kong Country a much needed reboot. ![]() Whilst there was an expansive 3D game on the Nintendo 64, there hadn't been a 2D traditional Donkey Kong game since Donkey Kong Land III back in 1997. Fans have been crying out for a true successor to the Donkey Kong Country series for over a decade. ![]()
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